Silent Hill f Sells 1 Million Copies, Becomes Fastest-Selling Series Entry

Konami’s Silent Hill f has sold over one million copies within 24 hours of its standard edition launch, making it the fastest-selling entry in the survival-horror franchise’s history. The new title from developer NeoBards Entertainment launched September 28, 2025, across PlayStation 5, Xbox Series X|S, and Windows PC, marking a dramatic resurgence for the once-dormant series. This milestone comes as Konami demonstrates renewed commitment to its iconic horror IP following years of limited activity.

Record-Breaking Commercial Performance

Silent Hill f’s immediate commercial success represents a significant achievement for Konami, surpassing the previous franchise record held by Bloober Team’s Silent Hill 2 remake. That title sold over two million copies as of January 2025 after launching in late 2024, according to Konami’s official sales reports. The rapid adoption of Silent Hill f demonstrates strong consumer confidence in the franchise’s revival, particularly noteworthy given the series had been largely inactive since 2012’s Silent Hill Downpour.

Industry analysts note the million-copy milestone is especially impressive for a horror title, a genre that typically sees more gradual sales growth. The NPD Group’s gaming industry data shows horror games typically achieve 60-70% of their lifetime sales within the first three months, making Silent Hill f’s day-one performance exceptional. The franchise as a whole had sold 11.7 million copies as of June 2025, meaning this single title represents nearly 10% of the entire series’ historical sales in just one day.

Developer Shift and Franchise Revival

NeoBards Entertainment brings substantial development pedigree to Silent Hill f, having previously provided support work on major titles including Square Enix’s Final Fantasy 7 Rebirth and Capcom’s Resident Evil franchise. This marks the Taiwanese studio’s first lead development role on a Silent Hill title, following Bloober Team’s successful handling of the Silent Hill 2 remake. The back-to-back successes represent a strategic shift for Konami, which now partners with specialized external studios rather than maintaining the franchise entirely in-house.

The franchise’s revival comes after nearly a decade of uncertainty following the high-profile cancellation of Hideo Kojima’s Silent Hills in 2015. Konami’s 2024 free release, Silent Hill: The Short Message, received mixed reviews but signaled the company’s renewed interest in the IP. The current momentum represents a dramatic turnaround from the period following Kojima’s departure, when many industry observers considered the franchise effectively dormant. Konami’s 2024 investor reports indicated a strategic priority to revitalize classic IPs, with Silent Hill identified as a key franchise for growth.

Expanding the Silent Hill Universe

Konami’s multi-studio approach to the Silent Hill franchise continues with confirmed projects already in development. Bloober Team, fresh from their critically-acclaimed Silent Hill 2 remake, has officially begun work on a remake of the original 1999 Silent Hill game. While platform availability and release timing remain unannounced, the developer’s official communications confirm the project entered pre-production in early 2025 following the commercial success of their previous remake.

The Silent Hill 2 remake’s timed console exclusivity on PlayStation 5 is expected to conclude in the coming weeks, potentially opening the title to Xbox Series X|S audiences. This expansion could further boost franchise visibility and sales momentum. Konami’s parallel success with Metal Gear Solid Delta: Snake Eater, which also surpassed one million copies sold, demonstrates the company’s effective strategy of revitalizing classic franchises through both remakes and new entries. According to GamesIndustry.biz analysis, this dual approach has proven successful for several publishers navigating the balance between nostalgic appeal and innovation.

Future Outlook and Industry Context

The horror genre continues to demonstrate strong commercial viability, with Silent Hill f’s success following other recent hits like Capcom’s Resident Evil 4 remake and EA’s Dead Space remake. Industry tracking from Newzoo’s gaming market analysis indicates horror game revenue grew 34% year-over-year in 2024, outpacing overall market growth. Konami’s timing appears strategically sound, capitalizing on both genre popularity and nostalgia for classic franchises.

Meanwhile, Hideo Kojima’s anticipated return to horror continues with OD, his Xbox Game Studios-published project featuring collaboration with filmmaker Jordan Peele. The episodic title, which showcased new footage at Tokyo Game Show 2025, represents potential competition but also indicates broader industry confidence in horror’s market position. For Konami, the successful launch of Silent Hill f validates their multi-pronged approach to franchise management and suggests a sustainable future for the series beyond single releases.

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