Bloober Team has officially confirmed its Silent Hill remake has entered full production, with the Polish developer dedicating one of its two primary teams to the highly anticipated project. CEO Piotr Babieno and Vice President Karolina Nowak revealed the development status during the company’s latest investor call, confirming the studio behind 2024’s successful Silent Hill 2 remake is now actively working on revitalizing Konami’s original survival horror classic.
Dual Project Development Strategy
Bloober Team is operating two first-party production teams simultaneously, with one focused exclusively on the Silent Hill remake while the other has begun work on an unannounced second project. “We have two first-party production teams, one of which is working on Silent Hill 1, and the other has begun work on a second project,” according to the official investor call transcript obtained by Eurogamer. This parallel development approach demonstrates the studio’s expanded capacity following the commercial success of their Silent Hill 2 remake, which received generally positive reviews from critics and fans alike.
The studio’s organizational structure suggests the team that handled the well-received Silent Hill 2 remake is likely leading development on the original game’s revitalization. This continuity provides confidence that the studio will maintain the careful balance of modernization and preservation that characterized their previous work. Bloober Team’s growing expertise with the Silent Hill franchise positions them as natural custodians for bringing the series’ foundational entry to contemporary platforms while respecting its legacy.
Post-Silent Hill 2 Success and New IP Performance
Bloober Team’s confirmation comes nearly one year after the studio’s Silent Hill 2 remake launched to commercial and critical success, establishing the developer as a leading force in horror game development. The Polish studio has capitalized on this momentum with the recent release of Cronos: The New Dawn, an original horror IP that has sold 200,000 units following its launch weekend. “After the launch weekend, we reported sales of the game at 200,000 units,” Babieno and Nowak confirmed during the investor presentation.
Despite this strong performance for a new intellectual property, the studio confirmed it’s not actively developing downloadable content or a sequel to Cronos: The New Dawn at this time. “At the moment, apart from marketing updates, the company is not actively working on development (neither a sequel nor DLC), but we do not rule it out in the future, and we are definitely thinking about developing this IP,” the executives stated. This strategic focus allows Bloober to concentrate resources on their high-profile Silent Hill projects while keeping future options open for their original creation.
Expanding Publishing Operations
Beyond their development work, Bloober Team has expanded into publishing through their newly established label, Broken Mirror Games. The publishing arm is preparing to release its first project, I Hate This Place, a craft-based isometric survival horror game scheduled for November 7 release across PlayStation 5, Xbox Series X/S, Nintendo Switch, and PC. This diversification into publishing represents a significant strategic expansion for the Polish studio as it builds upon its horror genre expertise.
The establishment of Broken Mirror Games follows industry trends of successful developers creating publishing arms to support smaller projects while maintaining focus on flagship titles. This approach allows Bloober Team to leverage their horror game expertise and industry connections while continuing development on major projects like the Silent Hill remake. The studio’s publishing initiative demonstrates their evolving business strategy beyond pure development work.
Industry Context and Future Outlook
Bloober Team’s continued investment in the Silent Hill franchise occurs amid significant industry interest in horror game revitalizations and remakes. The success of Capcom’s Resident Evil remakes, which have collectively sold tens of millions of copies, has demonstrated the substantial market for modernized classic horror experiences. Bloober’s proven track record with psychological horror titles like Layers of Fear and The Medium positions them uniquely to handle the atmospheric tension central to the Silent Hill experience.
Industry analysts suggest that the simultaneous development of multiple major projects indicates Bloober Team’s successful transition from mid-tier developer to established industry player. The studio’s careful expansion—balancing work on established franchises with original IP and publishing ventures—reflects a sustainable growth strategy in an increasingly competitive market. With the Silent Hill remake now in full production and an unannounced second project underway, Bloober Team appears positioned for continued relevance in the horror game space for the foreseeable future.
References: